Minggu, 13 Mei 2018

GENBBY INDUSTRIAL RELIABLE GAME IN INTERNATIONAL.

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Genbby will help the gaming industry around the globe, with ganbby helping the entertainment industry especially gaming, the ganbby gaming industry record in 2003 is quite different from the game record in the current year of 2016-2018 focusing on the activities of professional gamers, benefiting only partly small in community games.
game in 2003 resulted in two limitations in the community, especially in the game that can only be made
entertainment but can not be used in long-term,genbby propose and launch games or games that can be made entertainment where the learning and produce for most players to have a profitable playing experience. Genbby proposed aan innovative and decentralized ecosystem with exponential technology, which will be destroyed,
these barriers and will integrate how gamers compete, learn, train and socialize; in a place called ganbby.
basically ganbby makes a safe entertainment, generating, gaming gamers especially children,
fair play style gamers that are in need of a professional.
But the industry still relies heavily on the centralized entertainment model, our value
the proposal is to expand this market more with new and better alternatives for the whole world especially the unreached / remote communities who never know the game games.
Industry growth overview
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The esports industry has increased rapidly compared to 2012 which is only a 30% increase in game enthusiasts, now in 2018 has risen to 90% in prediction will continue to rise enthusiasts of this game until 2020 will come.
The economic value will rise from $ 108.9 billion to
$ 128.5 billion. But growth and market value
based on a centralized entertainment model,
which only benefits 1% of all gamers on
world. There are only about 4000 professionals
players compared with an active 2.3 billion market
gamers, and on average every gamer spends around
$ 5.2 every day on their hobby, but most of them
have no chance to profit from it.
DESCRIPTION OF THE MODERN GAMES SOLUTION PROPOSED GANBBY.
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General description
Evolutive Artificial intelligence
Autonomous engines
Decentralized
Scalable infrastructure
The four pillars of our ecosystem are designed to provide intelligent solutions for the community at the level of competition, learning, training and socialization. Our aim is to transform our favorite pastime into a productive and efficient activity at any stage.
GLOBAL DIAGRAM
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PREDICTIVE ANALYSIS.
The one-year goal is to activate 24 million players in the Genbby ecosystem and generate a profit of $873
million per month.
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By : MASTUNGLOP
Bitcointalk Url : https://bitcointalk.org/index.php?action=profile;u=878619
Adrees ETH : 0x02c47066043e506Aa6D3dB90C6F6ca4d0dfB6f56

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